Axis And Allies Expansion Packs

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Axis & Allies
Developer(s)TimeGate Studios
Publisher(s)Atari, Inc.
Encore, Inc.
Producer(s)Alan Chaveleh
Adel Chaveleh[1]
Ian Klimon[2]
Designer(s)Brian Wood[3]
Artist(s)Phillip Morales[4]
Writer(s)Mark Yohalem[1]
Composer(s)Julian Soule[1]
Platform(s)Microsoft Windows
ReleaseNovember 2, 2004[5]
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

My name is Will Henson, I am one of the designers on the island warfare expansion pack. My new website is up with an update on island warfare. This is going to be pretty exciting with the other top 5 (yes 5) expansion sets also on the drawing board, I’m excited about what this will bring to Global 1939. Shop at Noble Knight Games for Axis & Allies Expansions & War Games (Xeno Games) by - part of our Full Inventory collection. New, used, and Out-of-Print.

Axis & Allies is a real-time strategyWorld War IIvideo game developed by TimeGate Studios and published by Atari, Inc. for the Windows XP and older platforms.[6][7][8] The game was released on November 2, 2004.[5][8] It is based on the board game series Axis & Allies from Milton Bradley and also on TimeGate's Kohan series.[9][10] Set in the years after Japan and the United States entered into the war, the game allows the player to act as a WWII commander to build military forces to fight against other generals, using military units and technologies from the war. Thus, the player is able to rewrite and recreate the history of WWII.[11] Correspondingly, the game's tagline is, 'World War II is in your hands.'[2][12][13]

The game as a whole is TimeGate's best-selling game release, upon the company's closure in 2013.[14] The game performed decent in reviews and was received with satisfaction, although some review sites claimed the game fell short in terms of AI mechanics and in an overemphasis on base management.

Axis & Allies RTS is the name used to distinguish the game from Axis & Allies, the name of the popular board game series.[7][15]Axis & Allies: Collector's Edition was released as a new name for the game on August 28, 2006 by new distributorEncore Software.[16]

  • 1Gameplay
  • 2Plot

Gameplay[edit]

In Axis & Allies, the player assumes the role of a military general of one of the five superpowers of World War II: the United States, Great Britain, Germany, Russia, and Japan.[17][18] Each nation has access to its own unique military units, such as snipers for Russia, flamethrower tanks for Great Britain, and king tiger tanks for Germany.[1][3] Four generals exist for each nation, with each general having access to unique Special Operation abilities, such as summoning fake tanks, deploying a secret agent, or giving an area buff to friendly units.[1][19][4][20] Particularly noteworthy are the most expensive Special Operations, which include large damaging area of effect abilities such as carpet bombing, kamikazes, V-weapons, and nuclear bombs.[4][1][15]Download video link.

The player battles against other generals in one of three game modes: World War II, custom game, and campaign mode.[11] Gameplay is played mainly in the real-time strategygenre, though turn-based strategy is used in WWII mode. The primary objective of gameplay is to destroy all opposing enemy military forces, though some campaigns and maps require other objectives to be completed, such as capturing certain cities, escorting a caravan, or defending a specific area. A 'City Control' percentage option may be enabled, in which the winner of the battle goes to the first side/team to capture a set percentage of cities on the map.[1]

Like in other RTS games, the player must expend resources to construct buildings and recruit units to fight the enemy, while maintaining an economy, progressing through a build tree, and researching upgrades. In standard gameplay, the player deploys building trucks from a Corps HQ, the main military headquarters building. These building trucks can 'unpack' into all other essential buildings, which aid in producing combat units, technologies, and the three major resources of the game: money, ammo, and oil.[1][21][18] Money is obtained as a constant flow of revenue from specific buildings and is used to purchase combat units and technologies, whereas ammo and oil are static resources provided by buildings, and are used for combat unit upkeep.[22][1] Combat units of their corresponding types are deployed from four classes of buildings: Infantry, Airborne, Mechanized, and ArmorDivision HQs.[22][18]

Axis & Allies also includes special gameplay features, such as regimental control, chained supply, and morale.[19]

ReconInfantry regiments fighting near a Corps HQ with an Infantry Division HQ on fire.

'Regiments' are the base combat groups that the player can control.[19] A regiment is composed of a certain squad of units, where a unit can be, for example, an Anti-Tank Infantry, a Halftrack, or a Light Tank.[1] The player controls the entire regiment as a whole, but cannot select and control its individual units.[22][18][19] Every unit within a regiment is different, for example, a tank destroyer will paralyze units while mortar units will splash bombard.[23][24] A regiment can be toggled into three states of unit formation, which trade the regiment's movement speed for attack efficiency, meaning hit-and-run attacks are less damaging than slow advances.[1][18] There is also a feature called 'entrenchment' in which a regiment gains a large defensive bonus if idle for a certain period of time.[1] Furthermore, regiments gain experience from battles and have four tiers of veterancy, which improve the attack and defense of the regiment's units with each level.[1][18]

The game includes three types of units: ground units, air units, and naval units.[1] All regiments are made up of ground units; they are blocked by mountains and slowed by forests, sand, and cities, though infantry units gain a defensive bonus while in forests or cities. Secondly, air units can fly over mountains, but they move and attack automatically; they can be deployed but not controlled by the player.[15] Thirdly, naval units travel in water, but can neither be healed nor recruited, and thus they only appear in campaigns.

In addition, the game employs a feature called a zone of supply for replenishing regiments, defined by a surrounding green border.[18][7][19] Regiments heal and replace missing troops within the zone of supply through 'chaining' to Division HQs of their type. The player's main Corps HQ, as well as cities, are the primary sources for emanating the zone of supply. Other buildings can extend the zone of supply so that regiments far from a base of operations can replenish troops.[18] In addition, most buildings are able to be packed and relocated to redraw supply lines, if needed.[1][19][18]

Battles are also fought around a special feature called morale, which represents a regiment's tendency to rout from battle. Each regiment features a morale bar, which decreases as the regiment is engaged in battle. If morale drops below a threshold, the regiment's banner will flash white and the regiment makes an uncontrolled retreat away from the enemy.[1] If the morale bar reaches zero, the regiment becomes frozen in place until it either gains its morale back or is killed. This makes prolonging battles costly, but the player can avoid regiments from routing by manually retreating them before their morale drops too low. Enemy artillery fire and flame attacks diminish the morale bar more rapidly.[25][26] Some Special Operation abilities are used to affect the morale of friendly and enemy units.[22]

WWII mode[edit]

WWII mode.

WWII mode is a game mode which allows the player to wage war across the globe in a traditional turn-based fashion. It resembles a turn-based computer variant of the Axis & Allies board games, but with the option to fight battles in RTS mode. The player fights WWII in how they see fit, effectively 'changing the course of history.'[7][10][3]

At the start, the player chooses a nation and a general to play as, then the game displays a game board showing a panoramicmap of the world with territory tiles.[3] A number of territories, such as Australia or Germany, have defensive pieces already in place. The player and computer players take turns purchasing infantry, mechanized, armor, and air support pieces from their home country and move them across the map to engage enemy armies and territories.[1] Each nation has reduced recruitment cost for a specific military piece; for example, Germany recruits cheaper armor pieces, Russia has cheaper infantry pieces, and Japan has cheaper air support pieces. Moreover, each nation can purchase technologies to increase the chance that its battles will be successful; these are the same researches encountered in RTS mode. Either the Allies or Axis wins when two capitals of the opposing side are conquered.[9][15]

Battles that occur are chosen by the player to be fought in either of two ways: as a 'quick resolve' battle or as an 'RTS battle'. 'Quick resolves' are computerized simulations of the battles and the outcome is immediate. Probability of victory is based on army sizes and technologies researched by the attacking and defending armies. In contrast, 'RTS battles' are fought using the normal real-time strategy mode.[10][18] These battles procedurally generate their maps from the board game state. The quantity of military pieces attacking and defending a territory determines each player's starting money and starting forces in the RTS battle.[1] Furthermore, the particular types of pieces contesting a territory restricts the types of units (i.e. infantry, mechanized, armor, air) that each player is able to deploy.[15] A special feature is that if pieces converge to attack from multiple territories, forces appear in the corresponding directions in the battle.[15] In addition, these battles take place in the appropriate biomes of the contested territories (e.g. island, coastal region, desert, forestland).

There are only two major resources in WWII mode: money and technologies. Money is used to purchase military pieces and technologies. It is obtained every turn as the sum of the income values of controlled territories.[1] Technologies, on the other hand, are purchased to increase the probability of victory in 'quick resolve' battles. Purchasing technologies also pre-researches them in RTS battles.

The primary rules of the board game are as follows. If an attacking army defeats a defending army, the weakest piece of the defeated army is destroyed and the rest of the army retreats to a nearby allied territory. If the defending army is unable to retreat to nearby allied territory (i.e. completely surrounded), then the entire army is destroyed. However, if the defender is the victor, then the weakest piece of the attacker's army is destroyed and the rest of the attacking army retreats back to their original territory. If a piece moves into a neutral territory or an abandoned enemy territory, it will automatically capture that territory at the start of the next turn.[1][27]

In contrast to the Axis & Allies board games, each player can only attack one territory per turn.[18] Also, naval and air units are not built on the board but appear only during an RTS battle resolution. Moreover, each movable game piece is only given a movement speed of one tile.[9]

Custom battle[edit]

Custom battle is a game mode in which real-time strategy battles are played on either a randomly generated map or on a pre-built map.[1][15][18] Both randomly-generated and pre-built maps allow up to 8 players, and are played with the computer or online with real players. For randomly-generated maps, the player is allowed to choose the map's biome (e.g. desert, jungle, grassland), what land features are present on the map (e.g. mountains, forests, sand), how much money and experience points each player starts out with, and many other options. Axis & Allies' built-in random map generator then procedurally generates the map according to the terrain options selected. When playing on a randomly generated map, each player always starts in random locations on the map with the iconic setup of a primary Corps HQ building, some bunker defenses, and a supply depot truck. Gameplay proceeds as usual until a victor is decided by the victory condition of either destroying all enemies or capturing a set percentage of cities, if that option is set.

Map editor.

The Axis & Allies Map Editor allows players to make their own custom battle maps to play in both singleplayer and multiplayer mode.[21][1] Players are able to customize many map options, including player starting units, scenery objects, terrain layout, audio sources, and game triggers. Game triggers allow for custom creation of cutscenes, unit & VFX spawns, storylines, and military objectives.

Multiplayer games are played in the format of a custom battle; the other two game modes, WWII mode and Campaign mode, are not available for online play. Online players play in solo or team battles on randomly generated maps, or on official or player-created maps. A maximum of 12 players is allowed to join a single game, but only a maximum of 8 players is allowed to actually play.[5] Players who are not playing are allowed to spectate in-game. Players can save multiplayer films, host rooms and games, and make friends and add them to their buddy lists. Online service was supported by GameSpy Arcade, a free online player-matching service.[1] At the beginning of December 2012, GameSpy discontinued online server service to users.[28] However, user direct-connect LAN services can still function.[29]

Plot[edit]

Campaigns[edit]

Russian Heavy Tank regiments in the Battle of Kursk campaign mission, as part of the Belgorod-Kharkov Offensive Operation.

In Campaign mode, the player is thrust into a series of World War II campaign battles for either the Axis Powers (Germany and Japan) or the Allied Nations (United States, Great Britain, and Russia) throughout the years of 1941-1945.[27][30] There are a total of 24 campaign missions: 12 for the Allied and 12 for the Axis.[15]

Playing as the Allies, the course of history goes the way it actually did with the Battle of Normandy sealing Germany's fate and the capture of Iwo Jima and Okinawa sealing Japan's.[15] The campaigns interchange between the armies of Great Britain, Russia, and the United States of America as time progresses.[15]

Playing as the Axis leads to an alternate history of WWII, based on what-if scenarios.[10][9][3] The campaign begins with a tactical German victory in the Battle of Crete.[22] Having driven out British forces in the Mediterranean, Rommel and his Afrika Korps win the Battle of El Alamein, pushing the British all the way back through the Suez Canal. With the fuel-rich Middle East in German hands, Germany wins the decisive Battle of Stalingrad and the following year, the endlessly supplied Panzer units crush the Russians at Kursk, effectively sealing the fate of the Eastern Front. Meanwhile, in the Pacific War, Japan manages an invasion of Australia, leaving the Americans without a staging area in the Pacific (it is also suggested that the attack on Pearl Harbor was more successful, with the fleet being sunk in deep waters rather than in the shallow waters of the base). The Battle of Normandy still happens; however, the landing beaches have unfavorable terrain and the Germans' counterattack is successful. The failed invasion at Normandy not only prevented the Allies from opening a new front in the war, it also oversaw Germany's plans to invade Great Britain. With Rundstedt invading from the south and Rommel invading from the west, Operation Sea Lion proved to be a success, forcing the British to surrender.

While Germany deals with partisan resistance, Japan invades India to crush the last of the British forces under the command of Wingate. With Great Britain defeated, Germany is able to turn its attention back to Stalin and the Soviet Union. Japanese advance units under General Kuribayashi and German Panzer divisions under Field Marshal Manstein surround Moscow, but the battle for control of the city turns into a three way brawl with German and Japanese units each vying for control of the city. The battle ends in a German victory.[31] By now, the United States of America is the only Allied nation left to challenge the Axis. With the defeat of British and Australian forces, Japan quickly eliminates the last remaining ships of the American fleet and captures Midway, and later Hawaii. With American naval forces crippled beyond repair, the Allies lose their chances of defeating the Axis Powers and America settles into a new Cold War with Japan in the Pacific and Nazi Germany in Europe.

Development[edit]

Axis & Allies was developed by TimeGate Studios and built using the Kohan IIgame engine, which laid out much of the framework for the game.[9]Axis & Allies was released about a month later than Kohan II.

The people at TimeGate were 'very excited to [work] on [the] project with one of the leading publishers in the industry [Atari]', as told by Adel Chaveleh, president of TimeGate Studios.[7] He also said that '[they] have been fans and players of the Axis & Allies franchise for years, and [their] commitment to innovation combined with the popularity of the brand is a definite recipe for a killer title.'[7]

The design process of Axis & Allies largely entailed three things: research, visual design, and game triggers.[32]

One design task was choosing the missions for the Axis campaign. It was difficult to judge at what point the war should turn in favor of the Axis.[10] It was decided that major changes had to start early in the war.[10] If Rommel had not gotten sick or if Montgomery had never been placed in charge of the British forces in North Africa, the second Axis campaign mission, the Battle of El Alamein, might have been a disaster for the British. The Germans might have broken through and moved on to capture several of the major oil fields in the Middle East. If they had, then Operation Barbarossa might have been successful for Germany, since in the real course of history, German forces had to stop 30 miles from Moscow because some forces had to be diverted to fight for the Caucasus oil fields.[10]

Most of the designers at TimeGate working on the game were history buffs, and they watched World War II movies and documentaries at home for research.[32] The Band of Brothers miniseries was popular with the team.[32] Such research was used to size maps, create the appropriate number of cities, and to select which armies to be present.[32] For example, the Normandy map was designed to be very large to accommodate all five beachheads: Utah, Omaha, Gold, Juno, and Sword. The map was designed to accommodate all four Allied divisions that landed and the two Axis corps defending the coast.[32]

For terrain design, the designer or artist working on the map would usually keep an atlas of the region by his desk for reference.[32] The art team produced numerous terrain sets, such as the 'Russian winter'.[32]

The designers used game triggers to make special game events occur.[32] For example, early development of the Battle of the Bulge mission focused on the defense of Bastogne by the 101st Airborne Division. The map design started out as a city with several airborne companies inside it. Using triggers, German troops were pulled to attack the city many times. If the player could hold out long enough, Patton's third army arrived to break the encirclement.[32]

The turn-based WWII mode in Axis & Allies was chiefly inspired by the Axis & Allies board game series. Although different in how it is played, the mode was said by lead designer Brian Wood to 'capture the importance of the economic factors (which are often left out of WWII games), as well as to encompass the global aspect of the board game.'[10]

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings67%[33]
Metacritic65/100[34]
Review scores
PublicationScore
GameSpot6.0/10[36]
IGN84/100[35]
MobyGames68/100[37]
Gameplanet[38]
GameDaily6/10[39]
GameSpy[40]
GameZone7.8/10[41]
Game Industry News[42]
Game Chronicles7.1/10[43]
GameWatcher7.5/10[44]
Packs

Axis & Allies performed satisfactory in ratings. The game was rated with a 6.0 by GameSpot, with gaming critics on the site giving a rating of 6.8 and users rating the game with 7.5.[36]IGN rated the game with a score of 8.4, stating that 'Axis and Allies RTS stands on its own merits as a great strategy game.'[13][18][35]

GamePlanet rated the game 4 out of 5 stars, marking the game as 'a marriage of the original board game and the recent award-winning RTS fantasy title Kohan II ', saying that the game 'has certainly taken on the best of both and delivered a great little game.'[13]XGPGaming tooted an 8.7/10 rating, saying that '[they] did a great job on this game, in a genre that has been watered down by the numerous attempts by various companies [..] I recommend everyone who likes real-time strategy games to give this one a try.' eToyChest gave a rating of 80%, writing that the game was 'worthy to carry the [Axis & Allies] name proudly, and is a tremendously entertaining game in its own right [..] Axis & Allies delivers in terms of pure excitement and plain and simple fun. The game packs in more than enough challenge to keep even the seasoned RTS veterans gritting their teeth, while the online component is sure to keep most any player giddy.'[13]

GameSpy gave the game a low 2 out of 5 stars, detailing the game as, 'Timegate's Kohan goes to World War II and shoots itself in the foot.'[40] Tom Chick from GameSpy claimed that although the game 'does a good job of modeling supply lines', he blames the game's incompetence on the 'interface [..] confusing and non-intuitive interplay among units [, and] too much base management.'[40] The game has also been criticized for its weak AI mechanics.[9] However, the game was stated by its developers to be able to 'learn and adapt to player strategies as they play the game.'[19]

IGN remarks that, artistically, the visuals of Axis & Allies look good:[18]

The unit models are fairly distinguishable at a glance and the animations and movements look very natural. Some of the units tend to bunch up on one another (where, oh, where are those formation controls?) but, otherwise, the effect of seeing troops marching beside halftracks, of seeing planescarpet an area with bombs, or of trees falling before the advance of your armor, is a very positive one that maintains a high level of excitement.

— Steve Butts, IGN
Main menu theme music, sample.

Musically, Butts says, 'The music and weapon effects are passable but don't stand out too much. Their chief virtue is in not getting in the way of the gameplay.'[18] Chris Stavros from GameWatcher thought the audio and video elements of the game were superb and portrayed the atmosphere of World War II very well:[44]

The music in the game is quite good, dramatic at times, and some of it is used to alert players when units are built and destroyed. The game includes many ingame movies, one for each power, and a movie for each scenario, with excellent voice-over work, that is not corny, but fits [the] mood of the game quite well.

— Chris Stavros, GameWatcher

Larry Harris, the founder of the acclaimed Axis & Allies board game series, was proud to expand the Axis & Allies franchise into the realm of real-time strategy gaming:[45]

I'm proud of how Atari and TimeGate Studios have applied the core elements of strategy and historical relevancy from the board game and applied them to the next generation of Axis & Allies [..] A real-time strategy game is an ideal way for wargamers to see the entire global conflict unfold and then experience the key battles of World War II from the battlefield perspective in the real-time strategy mode.

Axis & Allies is TimeGate's best-selling game release, upon the company's closure in 2013.[14]

See also[edit]

References and notes[edit]

  1. ^ abcdefghijklmnopqrstuvw'Axis & Allies (2004) PC game manual'(PDF). TimeGate Studios. 2004. Retrieved 2018-01-31.
  2. ^ abPart 1 of 5 - Prelude to Invasion. IGN on YouTube. Retrieved 2018-02-04.
  3. ^ abcdePart 2 of 5 - Changing the Course of History. IGN on YouTube. Retrieved 2018-02-04.
  4. ^ abcPart 4 of 5 - The Authentic WWII Experience. IGN on YouTube. Retrieved 2018-02-04.
  5. ^ abc'PC games - Axis & Allies'. GameSpot. June 2007. Archived from the original on 15 May 2007. Retrieved 2007-06-10.
  6. ^Brandy redux (December 8, 2009). 'Axis & Allies: Minimum System Requirements'. Encore, Inc. Retrieved 2018-08-25.
  7. ^ abcdefParker, Sam (2003-05-14). 'Axis & Allies: RTS Announced'. GameSpot. Retrieved 2018-02-04.
  8. ^ ab'Axis & Allies PC'. Amazon. Retrieved 2018-02-20.
  9. ^ abcdefBeers, Craig (November 2004). 'Axis & Allies Review'. GameSpot. Retrieved 2016-07-08.
  10. ^ abcdefghWood, Brian (2004-10-28). 'Axis & Allies Designer Diary #1 - Balancing the Bad Guys and the Good Guys'. GameSpot. Retrieved 2018-02-04.
  11. ^ abSurette, Tim (2004-11-02). 'Axis & Allies marches to retail'. GameSpot. Retrieved 2018-02-21.
  12. ^Park, Andrew; Colayco, Bob; Ocampo, Jason (2004-09-10). 'PC Strategy Roundup 2004'. GameSpot. Retrieved 2018-02-20.
  13. ^ abcd'Axis & Allies ad blurbs'. MobyGames. Retrieved 2018-02-21.
  14. ^ ab'About TimeGate'. TimeGate Studios. Archived from the original on 2012-05-08. Retrieved 2018-02-05.
  15. ^ abcdefghijButts, Steve (2004-08-16). 'Axis and Allies RTS'. Retrieved 2018-02-04.
  16. ^'Axis & Allies: Collector's Edition'. Amazon. Retrieved 2018-02-20.
  17. ^'TimeGate Studios - Axis & Allies'. TimeGate Studios. May 2007. Archived from the original on 19 May 2007. Retrieved 2007-05-18.
  18. ^ abcdefghijklmnoButts, Steve (2004-11-02). 'Axis and Allies (2 webpages)'. IGN. Retrieved 2018-02-04.
  19. ^ abcdefgPart 3 of 5 - Real Time, Unscripted Consequences. IGN on YouTube. Retrieved 2018-02-04.
  20. ^Axis and Allies team (2004-11-01). 'Axis and Allies (list of generals)'. IGN. Retrieved 2018-02-22.
  21. ^ abGunn, Mike (November 2004). 'Reviews - Axis & Allies'. Gameplanet. Archived from the original on 2007-05-03. Retrieved 2007-05-18.
  22. ^ abcdeButts, Steve (2004-10-07). 'Axis and Allies RTS (2 webpages)'. IGN. Retrieved 2018-02-22.
  23. ^'Tank Destroyer Units'. The Unofficial Axis & Allies Megasite. Retrieved 2018-02-20.
  24. ^'Mortar Infantry'. The Unofficial Axis & Allies Megasite. Retrieved 2018-02-20.
  25. ^'A comparison of the mortar Infantry Units of Axis and Allies RTS'. The Unofficial Axis & Allies Megasite. Retrieved 2018-01-31.
  26. ^'Infantry Flamethrower USA'. The Unofficial Axis & Allies Megasite. Retrieved 2018-01-31.
  27. ^ abcHadley, David (May 2007). 'XGP Gaming: Review'. Archived from the original on 2007-07-15. Retrieved 2007-05-18.
  28. ^'TimeGate Forums: Axis and allies down again'. December 2012. Archived from the original on 2013-02-06. Retrieved 2013-02-17.
  29. ^'GameRanger now supports Axis and Allies RTS - Forums'. The Unofficial Axis & Allies Megasite. Retrieved 2018-01-31.
  30. ^The Allied campaign begins with the 'Battle of El Alamein' (1942) and the Axis campaign begins with the mission 'Airdrop on Crete' (1941).
  31. ^The player must complete the primary objective of 'Capture Moscow before Japan' to advance in the campaign.
  32. ^ abcdefghiWingard, Justin (2004-10-29). 'Axis & Allies Designer Diary #2 - The History Channel'. GameSpot. Retrieved 2018-02-04.
  33. ^'Axis & Allies'. GameRankings. Retrieved 2018-02-21.
  34. ^'Axis & Allies PC'. Metacritic. Retrieved 2018-02-21.
  35. ^ ab'Axis & Allies'. IGN. Retrieved 2018-02-23.
  36. ^ ab'List of Axis & Allies Reviews from Gaming Sites'. GameSpot. Archived from the original on 2011-05-25. Retrieved 2016-07-08.
  37. ^'Axis & Allies Reviews'. MobyGames. Retrieved 2018-02-21.
  38. ^Gunn, Mike (2004-11-23). 'Axis & Allies'. Gameplanet. Archived from the original on 2005-09-10. Retrieved 2018-02-21.
  39. ^'Axis & Allies Reviews'. MobyGames. Retrieved 2018-02-21.
  40. ^ abcChick, Tom (2004-11-08). 'Axis & Allies (PC)'. GameSpy. Archived from the original on 2009-01-02. Retrieved 2018-02-21.
  41. ^'Axis & Allies'. GameZone. 2004-12-24. Archived from the original on 2006-03-22. Retrieved 2018-02-21.
  42. ^Breeden, John. 'Axis and Allies goes post modern'. Game Industry News. Archived from the original on 2006-01-09. Retrieved 2018-02-21.
  43. ^'Axis & Allies review'. Game Chronicles. Retrieved 2018-02-21.
  44. ^ abStavros, Chris (2004-11-19). 'Axis & Allies review'. GameWatcher. Retrieved 2018-02-22.
  45. ^Adams, David (2004-11-02). 'WWII IN YOUR HANDS - Axis & Allies heads off to retail'. IGN. Retrieved 2018-02-22.

External links[edit]

Wikiquote has quotations related to: Axis & Allies (2004 video game)
  • Axis & Allies on IGN
  • Axis & Allies on IMDb
  • Axis & Allies on MobyGames
  • Official TimeGate website (archived 2012)
  • Official Atari website (archived 2007, dead landing page)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Axis_%26_Allies_(2004_video_game)&oldid=904070361'

Axis & Allies Naval Miniatures: War At Sea is a standalone miniature wargame, produced by Wizards of the Coast. Axis and Allies Naval Miniatures gameplay is similar to that of its sister game, Axis & Allies Miniatures, but the player takes command of Ships, Submarines, and squadrons of Aircraft.

Releases[edit]

Starters

  • War at Sea Starter Set: Released on March 16, 2007; It includes 9 randomized units, 2 double-sided battle maps, 6 island cards, and 8 six-sided dice.
  • War at Sea Starter (Revised): Released on March 16, 2010; It includes 8 miniatures, 2 double-sided battle maps, 4 six-sided dice and a new rule book.

Series

  • War at Sea:[1] Set of 64 models, released on March 16, 2007. It features ships, submarines and aircraft from the UK, US, France, Australia, Germany, Italy and Japan.
  • Task Force:[2] Set of 60 models, released on July 25, 2008. Added Canadian and Dutch warships.
  • Flank Speed:[3] Set of 40 models, released on September 1, 2009. Introduces Soviet and New Zealander warships.
  • Condition Zebra: Set of 40 models, released on June 8, 2010. Introduces Greek and Finnish warships.
  • Fleet Command (usually known as Set V): Set of 39 models, released on December 7, 2010. Introduces Polish and Swedish warships.
  • Surface Action: Set of 40 models, released on October 24, 2011. Introduces a new Bismarck, LST, HMS Eagle, Taihō,[4] shore batteries, Focke-Wulf Fw 190, and USS Wasp.

Rules[edit]

War at Sea uses fairly simple rules. The players can get quickly familiarized with the Quick Start Guide and then continue with the Advanced Rules.

The advanced rules have been periodically updated, beginning in July 2007, with the Clarifications Document. The update introduces new concepts (such as ASW harassment and strafing penalties) not present in the original rules. Since at least one unit of the Task Force expansion set directly refers to these new rules, they are implicitly considered as part of the core ruleset, despite only having been published online to date.

There are some companies and blog sites that offer other ideas for Battles, advanced rules and tactics as well.

Errata[edit]

An official FAQ for the Task Force set can be found online.[1]. It addresses errata such as misprints and ambiguously worded rules for the Task Force expansion. Further errata are contained in the Clarifications Document. Only additional unacknowledged errata are listed here:

  • The correct name of the Dutch submarine is HNLMS Zwaardvisch, not Zvaardvisch.
  • The Focke-Wulf Fw 200 reconnaissance plane was nicknamed 'Condor', not 'Kondor'.
  • In the War at Sea base set and the Flank Speed expansion, the colors of the Italian roundel were inverted. The roundel in Task Force was correct. (This error is partially acknowledged in the Clarifications Document.)
  • In the expansion Flank Speed, the set checklist lists Voroshilov as part of the Soviet forces, but the actual ship included in the set is Kirov. Both are Kirov-class heavy cruisers of the same series and are considered sister ships.
  • The Yamashiro miniature is actually the Fusō. Yamashiro should have the third turret pointing towards the stern. Fusō's third turret points toward the bow.
  • The HMS Repulse miniature is actually that of her modernized sister ship HMS Renown, and not the unmodernized HMS Repulse.
  • Some HMS Glorious miniatures have the island installed backwards.
  • Some USS Houston miniatures have no island installed.

Units (through Surface Action)[edit]

Australia

    • HMAS Australia (Fleet Command; Cruiser; Rare)
    • HMAS Arunta (Task Force; Destroyer; Common)
    • HMAS Canberra (War at Sea; Cruiser; Rare)
    • HMAS Nizam (War at Sea Starter; Destroyer; Common)
    • HMAS Sydney (War at Sea; Cruiser; Uncommon)

Canada

    • HMCS Algonquin (Surface Action; Destroyer; Common)
    • HMCS Haida (Task Force; Destroyer; Common)
    • HMCS Sackville (Flank Speed; Corvette; Common)
    • HMCS St. Laurent (Fleet Command; Destroyer; Common)
    • HMCS Uganda (Condition Zebra; Cruiser; Uncommon)

Finland

    • B-239 Buffalo (Fleet Command; Fighter; Common)
    • Väinämöinen (Condition Zebra; Coast Defense Ship; Uncommon)

France

    • Algérie (Fleet Command; Cruiser; Rare)
    • Béarn (Condition Zebra; Aircraft Carrier; Rare)
    • Casabianca (Task Force; Submarine; Common)
    • Dewoitine D.520 (Condition Zebra; Fighter; Common)
    • Dunkerque (Task Force; Battleship; Rare)
    • Jean Bart (Task Force; Battleship; Rare)
    • Gloire (War at Sea; Light Cruiser; Uncommon)
    • Lamotte-Piquet (Condition Zebra; Cruiser; Uncommon)
    • Milan (Flank Speed; Destroyer; Common)
    • Strasbourg (Surface Action; Battleship; Rare)
    • Provence (Condition Zebra; Battleship; Rare)
    • Richelieu (War at Sea; Battleship; Rare)
    • Suffren (Flank Speed; Cruiser; Rare)
    • Le Terrible (War at Sea; Destroyer; Common)
    • V.156 Vindicator (Condition Zebra; Torpedo Plane; Common)

Germany

    • Admiral Graf Spee (War at Sea; Pocket Battleship; Rare)
    • Admiral Hipper (Task Force; Cruiser; Rare)
    • Admiral Scheer (Task Force; Pocket Battleship; Rare)
    • Atlantis (Fleet Command; Merchant Cruiser Raider; Uncommon)
    • Bf 109 (Task Force; Fighter; Common)
    • Bismarck (War at Sea; Battleship; Rare)
    • Blücher (Fleet Command; Cruiser; Rare)
    • Fi 167 (Condition Zebra; Torpedo Plane; Common)
    • Fw 190A (Surface Action; Fighter; Common)
    • Fw 200 Condor (War at Sea; Reconnaissance Plane; Uncommon)
    • Friedrich der Grosse (Fleet Command; Battleship; Rare)
    • Gneisenau (Condition Zebra; Battleship; Rare)
    • Graf Zeppelin (Task Force; Aircraft Carrier; Rare)
    • Ju 87B Stuka (War at Sea; Dive Bomber; Common)
    • Ju 88A-4 (Flank Speed; Bomber; Uncommon)
    • Karlsruhe (Task Force; Cruiser; Uncommon)
    • Königsberg (Surface Action; Cruiser; Uncommon)
    • Köln (War at Sea; Cruiser; Uncommon)
    • M1 (Surface Action; Auxiliary; Common)
    • Moltke (Surface Action; Battlecruiser; Rare)
    • Nordmark (War at Sea; Auxiliary; Uncommon)
    • Nürnberg (Condition Zebra; Cruiser; Uncommon)
    • Prinz Eugen (Flank Speed; Cruiser Rare)
    • Rheinubung Bismarck (Surface Action; Battleship; Rare)
    • S-Boat (Task Force; Torpedo Boat; Common)
    • Scharnhorst (War at Sea; Battle Cruiser; Rare)
    • Schleswig-Holstein (Flank Speed; Battleship; Rare)
    • T27 (Flank Speed; Destroyer Escort; Common)
    • Tirpitz (Task Force; Battleship; Rare)
    • U-47 (Flank Speed; Submarine; Common)
    • U-66 (Task Force; U-Boat; Common)
    • U-510 (War at Sea; U-Boat; Common)
    • U-552 (Fleet Command; U-Boat; Common)
    • U-2511 (Surface Action; Submarine; Common)
    • Z18 Hans Ludemann (Task Force; Destroyer; Common)
    • Z20 Karl Galster (War at Sea; Destroyer; Common)
    • Z32 (Condition Zebra; Destroyer; Common)
    • ZG3 (Fleet Command; Destroyer; Common)

Greece

    • Georgios Averof (Condition Zebra; Cruiser; Rare)
    • Proteus (Condition Zebra; Submarine; Common)
    • Vasilissa Olga (Condition Zebra; Destroyer; Common)

Italy

    • Andrea Doria (Surface Action; Battleship; Rare)
    • Antilope (Fleet Command; Corvette; Common)
    • Ascari (Condition Zebra; Destroyer; Common)
    • Ambra (War at Sea; Submarine; Common)
    • Aquila (Flank Speed; Aircraft Carrier; Rare)
    • Bolzano (War at Sea; Cruiser; Rare)
    • Camicia Nere (Surface Action; Destroyer; Common)
    • C.202 Folgore (Task Force; Fighter; Common)
    • Caio Duilio (Condition Zebra; Battleship; Rare)
    • Emanuele Filiberto Duca d'Aosta (War at Sea; Cruiser; Uncommon)
    • Eugenio di Savoia (Task Force; Cruiser; Uncommon)
    • Giovanni delle Bande Nere (Surface Action; Cruiser; Uncommon)
    • Giulio Cesare (Task Force; Battleship; Rare)
    • Giuseppe Garibaldi (Flank Speed; Cruiser; Uncommon)
    • Gorizia (Flank Speed; Cruiser; Rare)
    • Ju 87 R2 Picchiatelli (Task Force; Dive Bomber; Common)
    • Leonardo da Vinci (Condition Zebra; Submarine; Common)
    • Littorio (Task Force; Battleship; Rare)
    • Luca Tarigo (War at Sea; Destroyer; Common)
    • Motor Torpedo Boat (War at Sea; PT Boat; Common)
    • Pegaso (Flank Speed; Destroyer Escort; Common)
    • RE.2001CB (Flank Speed; Fighter-Bomber; Common)
    • Roma (Fleet Command; Battleship; Rare)
    • San Giorgio (Fleet Command; Cruiser; Rare)
    • Scipione Africano (Fleet Command; Cruiser; Uncommon)
    • SM.79 Sparviero (Task Force; Patrol Bomber; Uncommon)
    • Trento (Condition Zebra; Cruiser; Rare)
    • Ugolino Vivaldi (Task Force; Destroyer; Common)
    • Vittorio Veneto (War at Sea; Battleship; Rare)
    • Z.506B Airone (Condition Zebra; Patrol Bomber; Uncommon)
    • Zara (Task Force; Cruiser; Rare)

Japan

    • A6M2 'Zeke' (War at Sea; Fighter; Common)
    • A6M2 Zero Kamikaze (Task Force; Fighter; Common)
    • A6M2-N 'Rufe' (Fleet Command; Seaplane Fighter; Common)
    • A6M5 'Zeke' (Flank Speed; Fighter; Common)
    • Atago (Fleet Command; Cruiser; Rare)
    • Agano (Condition Zebra; Cruiser; Uncommon)
    • Akagi (War at Sea; Aircraft Carrier; Rare)
    • Akizuki (Task Force; Destroyer; Common)
    • Aoba (Flank Speed; Cruiser; Rare)
    • B5N2 'Kate' (War at Sea; Torpedo Plane; Common)
    • B5N2 Type 97 (Surface Action; Torpedo Plane; Common)
    • B6N2 'Jill' (Flank Speed; Torpedo Plane; Common)
    • Chikuma (Condition Zebra; Cruiser; Rare)
    • Chitose (Fleet Command; Seaplane Carrier; Uncommon)
    • D3A 'Val' (War at Sea; Dive Bomber; Common)
    • D4YI 'Judy' (Task Force; Dive Bomber; Common)
    • Daihatsu Landing Craft (Surface Action; Landing Craft; Common)
    • Elite A6M2 Zero (Surface Action;Fighter;Common)
    • Fusō (Condition Zebra; Battleship; Rare)
    • G4M 'Betty' (War at Sea; Bomber; Uncommon)
    • G4M1 'Betty' (War at Sea Starter; Patrol Bomber; Uncommon)
    • H8KI Type 2 'Emily' (Task Force; Seaplane; Uncommon)
    • Haruna (Task Force; Battleship; Rare)
    • Haguro (War at Sea Starter; Cruiser; Rare)
    • Hatsukaze (Surface Action; Destroyer; Common)
    • I-19 (War at Sea; Submarine; Uncommon)
    • I-25 (War at Sea Starter; Submarine; Uncommon)
    • I-26 (Task Force; Submarine; Common)
    • Ise (Fleet Command; Battleship; Rare)
    • Isokaze (Task Force; Destroyer; Common)
    • Jintsu (War at Sea; Cruiser; Uncommon)
    • Jun'yō (Condition Zebra; Aircraft Carrier; Rare)
    • Kaga (Fleet Command; Aircraft Carrier; Rare)
    • Kinai Maru (War at Sea; Transport; Uncommon)
    • Kirishima (Fleet Command; Battleship; Rare)
    • Kongō (War at Sea; Battleship; Rare)
    • Matsu (Condition Zebra; Destroyer; Common)
    • Mogami (Surface Action; Cruiser; Rare)
    • Murasame (Condition Zebra; Destroyer; Common)
    • Musashi (Task Force; Battleship; Rare)
    • Myōkō (War at Sea; Cruiser; Rare)
    • N1K1-J 'George' (Condition Zebra; Fighter; Common)
    • Nachi (Task Force; Cruiser; Rare)
    • Nagatsuki (Fleet Command; Destroyer; Common)
    • Nagato (Flank Speed; Battleship; Rare)
    • Naka (Surface Action; Cruiser; Uncommon)
    • Ōi (Flank Speed; Cruiser; Uncommon)
    • Ro-50 (Fleet Command; Submarine; Common)
    • Ryūjō (Surface Action; Aircraft Carrier; Rare)
    • Shigure (Flank Speed; Destroyer; Common)
    • Sho-Go Yamato (Surface Action; Battleship; Rare)
    • Shoho (War at Sea; Aircraft Carrier; Uncommon)
    • Shōkaku (War at Sea; Aircraft Carrier; Rare)
    • Soryu (Flank Speed; Aircraft Carrier; Rare)
    • Suzuya (Condition Zebra; Cruiser; Rare)
    • T1 Landing Ship (Flank Speed; Auxiliary; Common)
    • Taihō (Surface Action; Aircraft Carrier; Rare)
    • Teruzuki (War at Sea Starter; Destroyer; Common)
    • Tone (War at Sea; Cruiser; Rare)
    • Type 13 Subchaser (War at Sea; Escort; Common)
    • Yahagi (Task Force; Cruiser; Uncommon)
    • Yamashiro (Task Force; Battleship; Rare)
    • Yamato (War at Sea; Battleship; Rare)
    • Yukikaze (War at Sea; Destroyer; Common)
    • Zuikaku (Task Force; Aircraft Carrier; Rare)

Netherlands

    • Hr.Ms. De Ruyter (Task Force; Cruiser; Uncommon)
    • Hr.Ms. Van Galen (Task Force; Destroyer; Common)
    • Hr.Ms. Zwaardvisch (Task Force; Submarine; Common)
    • Hr. Ms. Witte de With (Condition Zebra; Destroyer; Common)

New Zealand

    • HMNZS Leander (Flank Speed; Cruiser; Uncommon)

Poland

    • ORP Błyskawica (Fleet Command; Destroyer; Common)
    • ORP Dragon (Surface Action; Cruiser; Uncommon)
    • ORP Orzeł (Fleet Command; Submarine; Common)

Soviet Union

    • Arkhangelsk (Condition Zebra; Battleship; Rare)
    • Gromkiy (Flank Speed; Destroyer; Common)
    • IL-2M Sturmovik (Fleet Command; Attack Aircraft; Common)
    • Kirov (Flank Speed; Cruiser; Rare)
    • Krasnyi Krym (Fleet Command; Cruiser; Uncommon)
    • Oktyabrskaya Revolutsia (Flank Speed; Battleship; Rare)
    • Lend-Lease Hurricane Mk. II (Surface Action; Fighter; Common)
    • S-13 (Fleet Command; Submarine; Common)
    • Sovetsky Soyuz (Fleet Command; Battleship; Rare)

Kingdom of Sweden

    • HSwMS Göteborg (Fleet Command; Destroyer; Common)
    • HSwMS Gotland (Fleet Command; Seaplane Carrier; Uncommon)
    • HSwMS Gustav V (Fleet Command; Coastal Defense Ship; Rare)

Online Axis And Allies Game

United Kingdom

    • Beaufighter TF Mk. X (Task Force; Fighter; Uncommon)
    • Barracuda Mk. II (Task Force; Dive Bomber/Torpedo; Common)
    • Halifax Gr. Mk. V (Task Force; Heavy Bomber; Uncommon)
    • HMS Ajax (War at Sea; Cruiser; Uncommon)
    • HMS Ark Royal (War at Sea; Aircraft Carrier; Rare)
    • HMS Belfast (Flank Speed; Cruiser; Rare)
    • HMS Cossack (Condition Zebra; Destroyer; Common)
    • HMS Eagle (Surface Action; Aircraft Carrier; Rare)
    • HMS Euryalus (Fleet Command; Cruiser; Uncommon)
    • HMS Exeter (War at Sea; Cruiser; Rare)
    • HMS Fencer (Task Force; Escort Carrier; Uncommon)
    • HMS Glorious (Fleet Command; Aircraft Carrier; Rare)
    • HMS Halcyon (Surface Action; Minesweeper; Common)
    • HMS Hawkins (Surface Action; Cruiser; Rare)
    • HMS Hood (War at Sea; Battle Cruiser; Rare)
    • HMS Illustrious (Task Force; Aircraft Carrier; Rare)
    • HMS Jamaica (Task Force; Cruiser; Uncommon)
    • HMS Javelin (War at Sea; Destroyer; Common)
    • HMS Kent (Task Force; Cruiser; Rare)
    • HMS King George V (Task Force; Battleship; Rare)
    • HMS Nelson (Surface Action; Battleship; Rare)
    • HMS Prince of Wales (Flank Speed; Battleship; Rare)
    • HMS Repulse (Flank Speed; Battlecruiser; Rare)
    • HMS Rodney (War at Sea; Battleship; Rare)
    • HMS Royal Oak (Condition Zebra; Battleship; Rare)
    • HMS Saumarez (Flank Speed; Destroyer; Common)
    • HMS Sheffield (Surface Action; Cruiser; Uncommon)
    • HMS Swale (Fleet Command; Frigate; Common)
    • HMS Truculent (War at Sea; Submarine; Common)
    • HMS Victorious (Condition Zebra; Aircraft Carrier; Rare)
    • HMS Warspite (Task Force; Battleship; Rare)
    • Martlet Mk. II (Flank Speed; Fighter; Common)
    • Sea Hurricane Mk. IB (War at Sea; Fighter; Common)
    • Short Sunderland Mk. I (Condition Zebra; Patrol Bomber; Uncommon)
    • Supermarine Seafire (Fleet Command; Fighter; Common)
    • Swordfish Mk. I (Surface Action; Torpedo Plane; Common)
    • Swordfish Mk. II (War at Sea; Torpedo Plane; Common)
    • Vospers MTB Torpedo Boat (Surface Action; MTB Torpedo Boat; Common)

United States

    • B-24 Liberator (Condition Zebra; Patrol Bomber; Uncommon)
    • B-25H (Task Force; Bomber; Uncommon)
    • F4F Wildcat (War at Sea; Fighter; Common)
    • F4U-1A (Condition Zebra; Fighter; Common)
    • F4U-1D (Surface Action; Fighter; Common)
    • F6F-3 Hellcat (Task Force; Fighter; Common)
    • P-40E Warhawk (Fleet Command; Fighter; Common)
    • PBY Black Cat (Fleet Command; Reconnaissance; Uncommon)
    • LST (Surface Action; Auxiliary; Common)
    • PBY Catalina (War at Sea; Reconnaissance Plane; Uncommon)
    • PT Boat (War at Sea; PT Boat; Common)
    • SBD Dauntless (War at Sea; Dive Bomber; Common)
    • SB2C Helldiver (Flank Speed; Dive Bomber; Common)
    • SS American Victory (Surface Action; Transport; Uncommon)
    • SS Jeremiah O'Brien (War at Sea; Transport; Uncommon)
    • TBD Devastator (War at Sea; Torpedo Plane; Common)
    • TBF-1 Avenger (War at Sea Starter; Torpedo Plane; Common)
    • TBF Avenger (Task Force; Torpedo Plane; Common)
    • USS Alaska (Flank Speed; Battle Cruiser; Rare)
    • USS Allen M. Sumner (Condition Zebra; Destroyer; Common)
    • USS Archer-Fish (Task Force; Submarine; Common)
    • USS Arizona (Flank Speed; Battleship; Rare)
    • USS Atlanta (War at Sea; Cruiser; Uncommon)
    • USS Bagley (Fleet Command; Destroyer; Common)
    • USS Baltimore (War at Sea; Cruiser; Rare)
    • USS Barb (War at Sea; Submarine; Common)
    • USS Boise (War at Sea; Cruiser; Uncommon)
    • USS California (Task Force; Battleship; Rare)
    • USS Cleveland (Task Force; Cruiser; Uncommon)
    • USS Edsall (Surface Action; Destroyer; Common)
    • USS Enterprise (War at Sea; Aircraft Carrier; Rare)
    • USS Essex (Fleet Command; Aircraft Carrier; Rare)
    • USS Fletcher (War at Sea; Destroyer; Uncommon)
    • USS Guadalcanal (Surface Action;Aircraft Carrier;Uncommon)
    • USS Gunston Hall (Flank Speed; Auxiliary; Uncommon)
    • USS Hoel (Task Force; Destroyer; Common)
    • USS Hornet (Surface Action; Aircraft Carrier; Rare)
    • USS Houston (Condition Zebra; Cruiser; Rare)
    • USS Intrepid (Flank Speed; Aircraft Carrier; Rare)
    • USS Iowa (War at Sea; Battleship; Rare)
    • USS John C. Butler (Task Force; Destroyer-Escort; Common)
    • USS Kidd (Flank Speed; Destroyer; Common)
    • USS Laffey (Task Force; Destroyer; Common)
    • USS Lexington (Condition Zebra; Aircraft Carrier; Rare)
    • USS Massachusetts (Task Force; Battleship; Rare)
    • USS Missouri (Task Force; Battleship; Rare)
    • USS Montana (Surface Action; Battleship; Rare)
    • USS Montpelier (War at Sea Starter; Cruiser; Uncommon)
    • USS New Jersey (Surface Action; Battleship; Rare)
    • USS Nevada (Fleet Command; Battleship; Rare)
    • USS North Carolina (Flank Speed; Battleship; Rare)
    • USS Phelps (Flank Speed; Destroyer; Common)
    • USS Phoenix (Surface Action; Cruiser; Uncommon)
    • USS Princeton (War at Sea; Aircraft Carrier; Rare)
    • USS Quincy (Fleet Command; Cruiser; Rare)
    • USS Richmond (Flank Speed; Cruiser; Uncommon)
    • USS S-37 (Condition Zebra; Submarine; Common)
    • USS San Francisco (Task Force; Cruiser; Rare)
    • USS Salt Lake City (War at Sea; Cruiser; Rare)
    • USS Samuel B. Roberts (War at Sea; Destroyer Escort; Common)
    • USS San Diego (Flank Speed; Cruiser; Uncommon)
    • USS Saratoga (Task Force; Aircraft Carrier; Rare)
    • USS St. Lo (War at Sea; Escort Carrier; Uncommon)
    • USS Taylor (War at Sea Starter; Destroyer; Common)
    • USS Tennessee (War at Sea; Battleship; Rare)
    • USS Washington (War at Sea; Battleship; Rare)
    • USS Wasp (Surface Action; Aircraft Carrier; Rare)
    • USS West Virginia (Condition Zebra; Battleship; Rare)
    • USS Yorktown (Task Force; Aircraft Carrier; Rare)

Support Units

    • Heavy Shore Battery Installation (Surface Action; Shore Battery; Rare)

References[edit]

  1. ^'A&A Naval Miniatures: War at Sea Gallery'. Wizards of the Coast, LLC. Retrieved 9 March 2011.
  2. ^'A&A Naval Miniatures: War at Sea - Task Force Gallery'. Wizards of the Coast, LLC. Retrieved 9 March 2011.
  3. ^Baker, Richard (2010). Axis & Allies Naval Miniatures Rulebook. Wizards of the Coast, LLC. pp. 54–55.
  4. ^'Rich Baker's blog'. Wizards of the Coast, LLC. Archived from the original on September 27, 2011. Retrieved 24 September 2011.

External links[edit]

  • Axis & Allies Miniatures Official website for Axis & Allies Miniatures at Wizards of the Coast.
  • Axis & Allies.org An unofficial site dedicated to the World War II boardgames and miniatures games. This site features news, strategies, house rules, downloads, events, and active message forums.
  • Wargaming Recon New England gaming podcast and blog focusing on War at Sea featuring Sneak Peeks, Pictures, Stats, and Analysis for fleet builds and gameplay. Heavily supported by New England gaming stores.
  • Axis & Allies Forumini One of the foremost discussion forums for Axis & Allies miniatures.
  • Axis & Allies Forumini Wiki Established by the members of the Axis & Allies Forumini, this site contains reviews and histories of each unit, as well as pictures of each unit's card.
  • Miniature Battle Guides This Site offers digital materials, score sheets, fleet ideas and Battle Guides for the War at Sea player.
  • Complete list of all War at Sea Units with card images and including expansions published by the Forumini fan group.

Axis And Allies Game Versions

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