Mass Effect 3 Geth Dreadnought
If you get a generic Geth you probably started from a save where Legion didn't survive the suicide mission or where you never activated him. So this Geth is intended to be an important character, but only if Legion, the geth that joined you in Mass Effect 2 survived. In your case you got the generic replacement geth.
A little bit of background,
Im running a d20 roleplaying game where Star Wars, Halo, and Mass Effect are colliding (My players wanted chaos and the freedom to play whatever they wanted)
But whereas Halo and Star Wars ships are well documented on feats I can't seem to find how strong Dreadnaughts are and could use a little bit of help.
Gta san andreas weapons locations. If someone could tell me how many Dreadnaughts would be needed to take down one Covenant CAS Assault Cruiser that would be a wonderful point for me to base strength off of.
About this mod
The Expanded Galaxy Mod adds a huge number of changes, both large and small, to improve the overall gameplay of Mass Effect 3, giving the user a more personalized experience.
Mods requiring this file
Mod name | Notes |
---|---|
Alliance Armor Pack DLC | |
Alliance Warpack | |
Ark Mod | v1.1 or higher |
EGM Squadmate Pack | |
Miranda Mod | |
Omega Hub (Alpha) | v1.1 or higher |
Omega HUB - Spanish | 1.1 o Mayor |
Spectre Expansion Mod | Need latest edition |
Tali Romance MOD - Spanish | Para la versiĆ³n EGM |
Author's instructions
Mass Effect 3 Walkthrough
None of the assets contained within this mod maybe used for any purpose without express permission from the author.
File credits
The EGM Team:
Lead Designer, Original Script and Programming: Kinkojiro
Writing, Testing and Concepts: Rusm0
Writing and Editing: lmorri8165
Lead Artist: Mellin melllin.deviantart.com
Lead Video Artist: Orikon
Additional Design: Realsurvivor, IceWaterKraken
Content Contributors:
Deager - Vocal compositions
Femshep - Technical and Controller Compatibility
Giftfish - Thanemod content
Special Thanks to: Bluephoenix73, Deadspear, Cheeseycom, Forgetti, Ledbetterman, Valmar and all the players and supporters of EGM.
Art:
Euderion - euderion.deviantart.com
MandyAlenko - mandyalenko.deviantart.com
nach77 - nach77.deviantart.com
Reis1989 - reis1989.deviantart.com.deviantart.com
Additional Artwork:
AVPen
EvilPowny - evilpowny.deviantart.com
fishbone76 - fishbone76.deviantart.com
grummel83 - grummel83.deviantart.com
The JoeBlack - joeshouseofart.deviantart.com
Just-Jasper - just-jasper.deviantart.com
milanioom - milanioom.deviantart.com
MADE WITH ME3EXPLORER
All credits to WarrantyVoider, KFreon, Sir Cxyrtyx, The Fob, Tankmaster, JohnP, Giftfish, Deager, Eric JS, Ottemis, Amarok86, Saltisgood, Femshep and all those who contributed to the toolkit and knowledgebase. Any faults are mine.
Donation Points system
This mod is opted-in to receive Donation Points
Mass Effect 3 Save Geth Dreadnought
Translations- Russian
Translations available on the Nexus
Language | Name |
---|---|
Russian | EGM Expanded Galaxy Mod - Russian translation |
Version 1.16
- Normandy Security Scanner: Change the scanner to your preference. Default is fast walk-through. No graphical glitches.
Version 1.15
- Fixes a bug introduced in 1.14 that stops Wrex loading properly in the Citadel DLC missions.
Version 1.14
- Another (hopefully the last) Mars bug fixed. Thanks to Tsukko for their help.
Version 1.13
- Another bug fixed for loading Mars mission.
- Fix for David Archer being sometimes loaded on the Normandy even if he wasn't saved.
Version 1.12
- Another (hopefully final) fix for the Mars loading bug
- Improved compatibility with Omega Hub (v0.6)
Version 1.11
- Fix bug loading into Mars during the prologue (many thanks to OLORIN86 and aruna87)
Version 1.10
- New Medal Case (Achievements) accessible from the Cabin.
Compatibility with new add-ons
Add tutorial for EGM armors on first launch at Mars
- New Medal Case (Achievements) accessible from the Cabin.
Version 1.094
- Galaxy map shows different description of Thessia depending on whether invaded.
Version 1.093
- Armor can now be selected before starting the mission Priority: Mars
Small galaxy map edits to improve performance in the fleets system
Fix bug with Beta War Assets System not setting the correct target level
Custom Extra: Compatibility patch for Tali Remastered v1.01 is now included.
- Armor can now be selected before starting the mission Priority: Mars
Version 1.092
- Beta war asset system can now be selected in the installer or via Mod Manager's menu.
very minor text fixes
- Beta war asset system can now be selected in the installer or via Mod Manager's menu.
Version 1.091
- Fixed loading issue with Cerberus Lab
Minor bug in DLC patch
- Fixed loading issue with Cerberus Lab
Version 1.090
- BETA of WarAsset system revised. Functionality updated so:
- Effect of MP Galactic Readiness is removed (100% always)
- GUI Target shows actual target for war asset campaign to achieve best outcome
- All War Asset Targets are doubled by default and difficulty can be manually set
Other minor fixes:
- Bug with Garrus in party casuals
- Fixed bug with Omega 4 relay that could cause the Enter button not to appear
- The Shadow N7 kit logo is fixed in the main file
- Fix to MEHEM mails appearing even if MEHEM is uninstalled
- Fix to range weapon bench
- Gladius Weapon icons improved
- BETA of WarAsset system revised. Functionality updated so:
Version 1.086
- Fixes issue with Samara's mission final cutscene
Blood Dragon armor can be found during Priority: Eden Prime
Fixes minor armor LOD issues
Fixes for a number of minor bugs
- Fixes issue with Samara's mission final cutscene
Version 1.085
- Squad can toggle helmets using H key.
Fixes for a number of problems including deck 3 crashes, Wrex AI, bar chair, barman's face.
- Squad can toggle helmets using H key.
Version 1.083
- Fixes bug in the medbay where Eve would disappear.
Version 1.082
- Fix for bug where weapon mods didn't show in the range/table on deck 5.
Fix for Omega 4 relay appearing in multiple places once orbited.
- Fix for bug where weapon mods didn't show in the range/table on deck 5.
Version 1.08
- Portarms (toggle between weapon lowered and raised) press p (or left thumb stick click on controller).
Spacebar also fires scan in galaxy map.
New Sonax industries war asset when you listen to Liara offer pardon.
Improvements to lighting of certain NPC bodyguards.
Compatibility with Miranda Mod add-on.
Additional Codex entries from ME1/2.
Pickup armor during Cerberus Labs mission.
Minor bugs and text fixes.
- Portarms (toggle between weapon lowered and raised) press p (or left thumb stick click on controller).
Version 1.07
Version 1.06
- Minor bug fixes
Unlocked maps pack : - Adds new armors for Kasumi, Zaeed, Grunt (x2), Samara, Jacob and Jack.
- Minor bug fixes
Version 1.05
- Full native compatibility with all versions of Citadel Epilogue Mod (v1.4).
Custom extra available adds a conversation between Liara and Shepard post coup (if the Virmire survivor lives). English only.
- Full native compatibility with all versions of Citadel Epilogue Mod (v1.4).
Version 1.04
- Fixes bug with Mordin becoming invisible in the medbay.
Fury mesh jaw-piece fixed.
Fixes bugs with Mako pickup and Mechdog purchase.
- Fixes bug with Mordin becoming invisible in the medbay.
Version 1.03
- Adds Mercenary and Duelist armors for broshep
Fixes bug that could cause the backup (vanilla map) to be loaded
Number of minor text fixes
Other fixes
- Adds Mercenary and Duelist armors for broshep
Version 1.02
- Bug fixes: Kasumi not working with Noveria
Jacob showing cerberus logo on GUI
Steve Cortez not appearing after exiting the cabin
Garrus casual outfit - seperate file
Kaidan - Leviathan ambients, invite text
Camala being highlighted after the mission has ended.
- Bug fixes: Kasumi not working with Noveria
Version 1.01
Version 1.0
- Additional Squadmates
Gladius rifle
HR Armors, new headsets
Complete re-write of text
Cabin invites
+ many many other things
- Additional Squadmates
Version 0.9.17
- Improve MP resource handling to work better with SP controller mod.
Version 0.9.16
- Fix for a minor bug in the installer (mod content unchanged).
Version 0.9.15
- Fixed bug with broshep armor model hands.
Fixed bug that prevented maximum bonuses during the Evacuation of Thessia.
- Fixed bug with broshep armor model hands.
Version 0.9.14
- Fixed bug with broshep armor model hands.
Fixed bug that prevented maximum bonuses during the Evacuation of Thessia.
Fixed bug that stopped Javik's translator GAW from firing.
Fixed issue that prevented bonuses showing in Armor locker.
Fixed bug that sometimes prevented Geth Primes visiting post Legion - Geth Consensus.
- Fixed bug with broshep armor model hands.
Version 0.9.13
- Bug fix that prevented Shadow Broker wet team from appearing in the Cargo deck post rescue.
Fix Assignment: Criminals versus Veterans. Now will not fire if Omega DLC is started before 2 missions after meeting Aria on the Citadel.
- Bug fix that prevented Shadow Broker wet team from appearing in the Cargo deck post rescue.
Version 0.9.12
- Bug fixes with Priority Eden Prime setting and Citadel Epilogue Mod
Version 0.9.11
- Fix issue with N7 missions when using custom settings
Fix issue with Asari councillor plus minor map bug fixes.
- Fix issue with N7 missions when using custom settings
Version 0.9.1
- - XBox Controller Mod compatibility via patch (thanks to Femshep & brummyuk)
- N7 Helmets & separate bodies, Fury Mask/Hood/Sentry option.
- Alliance Armor pack compatibility. (requires seperate add on dlc)
- N7 Mission timings can be set.
- Prothean Cybernetic Implants - bonuses to include 2x shot capacity.
- Small improvements to certain textures.
- Many bug fixes (Alpha -> Beta)
- - XBox Controller Mod compatibility via patch (thanks to Femshep & brummyuk)
Version 0.9.0
- Customiseable Normandy: Vehicles, Javelin Missile Battery, Firing Range & Equipment GUI
Crew: Medics, Marines, Engineers, Chef/Barman & Personnel GUI.
Visitors: Samara, Grunt + Aralakh, Primes, Shadow Broker Wet Team, Geth Fighter.
Stores: Dealer, Alliance Logistics Hub
Map: Ilos, Voyager Cluster, new Relay video, Virmire memorial cinematic, Tartarus improvements.
Arms: Add N7 Armors, other armors, armor seperation, Revision to fix completely Collector Weapons.
Misc fixes: Bolto, Cargo deck signs, Cargo deck 'black hole', Port bar shutters, Shadow Broker screens
Text edits: lots & lots of revisions.
Mod Settings / Timings module.
- Customiseable Normandy: Vehicles, Javelin Missile Battery, Firing Range & Equipment GUI
Version 0.5.3
- Bug Fixes including:
- Prothean Avatar not firing properly
- Occasional texture errors with powers (black boxes)
- Veterans v Criminals assignment now is eliminated from the journal if failed
- Traynor will inform you if Elysium has fallen before Grissom Academy falls
- minor coding fixes
- minor text improvements - MapOnly version
Fixed error which meant couldn't land at Citadel Dock 42
Fixed some clusters not showing prior to Mars
- Bug Fixes including:
Version 0.5.2
- MapOnly v0.5.2
Upgrades MapOnly version to the latest copy of the map, including new systems Tartarus and Sentry Omega. Overwrites previous version automatically. - Full Version v0.5.2
Lots of minor fixes, text and artwork improvements.
Prothean Sphere added to the Cabin, available during a mission, along with details about what happened to one of your former crew. (also available at a certain extranet store if missed during mission, dependent on recovery in ME2).
Holo-emitter added to the CIC war terminal if new GAW are available, broken emitter in war room is fixed
Map changes: Fuel depot to widow, certain minor fixes
Improved artwork by the amazing 3d modeller Nach77 (including Alliance, Asari, Reaper fleets, Terminus freighters)
DLC Dependancy has been removed (mod can be installed/uninstalled without any issues)
Volume slightly reduced on assignment/map music
Upgrade does not need a new playthrough if you already have a mapmod save
- MapOnly v0.5.2
Version 0.5
- Thanemod v2 Compatibility Patch added. Enables full version of mapmod to work with Thanemod v2 without any GAW/Email text errors. Installs to its own DLC directory.